Colin McRae: Dirt 2 Review

Written by Harry Butler

September 9, 2009 | 09:33

Tags: #colin-mcrae #dirt-2 #graffiti #racing #rally #rallying

Companies: #codemasters

Colin McRae: Dirt 2 - Gameplay

While Dirt 2 isn’t a purist's rallying game in any sense then, that doesn’t mean it isn’t fun or innovative, with Codemasters bringing brand new game modes in the form of Last Man Standing, Domination and Gate Breaker events. It’s the latter that’s the most entertaining, raced on standard rally tracks (although, sadly sans co-driver).

Along the track are destroyable balls of bright yellow foam bricks which when hit add seconds to a countdown, with the winner the driver at the end of the run with the most time remaining. Hit more walls, and the time goes up, but slowing to swerve and hit them will rob you of precious time – it’s an addictive mix that makes for a great “just one more go,” feeling and which is surprisingly challenging, while sneakily teaching you how to take the best racing line.

Another aspect of Dirt 2 that’s sure to ilk rally purists is the games hip, cool, X-games powered presentation, that wouldn’t feel too out of place in Tony Hawk’s Pro Skater. Edgy graffiti styling, a soundtrack filled with modern indie and electronica bands and a plague of wacky waving inflatable arm flailing tube men (really) make sure that this isn’t your dad’s Colin McRae, with the game’s menus set inside a 3D “I’m cool because I don’t care how crap it is,” mobile home in the same way GRID’s were inside a high end garage.


It all seems a little over the top when all you want to do is jump along to the next event or select a different car, with far too much time spent simply staring out at the 3D crowds and advertising hoardings surrounding your car paddock waiting for the game to let you choose another event.

And choose you shall, as Dirt 2 offers over 100 separate events set at a dozen or so different locations around the world.progressions come via a simple level-up system whereby winning events at harder difficulties means more XP, which in turn unlocks new locales and race types, as well as higher difficulty levels driving faster and faster car's. You'll also earn cash as you race (again, more cash for better finishes at higher difficulties), which is then spent on adding new motors to your garage as well as specific upgrade kits to allow each car to compete in higher ranked events.


The only snag with this comes when you start really progressing in the game and find yourself often repeating the same track, in the same cars, numerous times (just with bigger engines). Once you've mastered and memorised the courses (almost mandatory in some of the co-driverless events) then these repeats soon become pretty easy unless you're playing on the most brutally tough of difficulties, and it seems a shame that Codemasters hasn't even given us the option to at least race tracks in mirror mode to mix things up a bit.

However, Codemasters has progressed in making the game feel a bit more personalised, with a consistent array of "extreme" Rally names like Ken Block and Dave Mirra (isn't he a BMX rider?) taking part in the races alongside you and exchanging banter as you jostle for position or cruelly smash them off the road. They'll even, rather unnervingly, refer to you by name (an option on start-up), although we're a little disappointed to find them all to be far too polite – where's the abuse when you shove them off the track and into last place?
Discuss this in the forums

Posted by wyx087 - Wed Sep 09 2009 08:48

when's the PC version coming out? can't wait, fan of Colin McRae games, and then Grid is like a perfect racing game for me.

from the screenshots, i see the most noticeable improvement they've added since Grid was more excessive bloom/HDR. it's getting a bit too much IMO

Posted by Jack_Pepsi - Wed Sep 09 2009 09:08

Nice read Harry, thanks!

I'll be interested to see how the DX11 PC version will compare in GFX as this is already visually stunning, as a fan of the series I'll not doubt pick this up - good ol' racing games - only thing that I don't rage at.

:p

Posted by SchizoFrog - Wed Sep 09 2009 09:46

I have been waiting for this game for ages and I too am most eager for the PC version with its DX11 tweaks (which didn't seem to be mentioned in the article) which is due out next year. I have to say though that once again game developers are destroying the quality of their own industry with games like this. Yes I am sure this will be a big seller and a great success, but as mentioned in the article, purists will be disappointed. The Colin McRae franchise was spot on for rally fans and it has now finally been butchered in to just another arcade racer for the masses of generic gamers. I most certainly do not agree with the comments in the article about difficulty as both the original DiRT and GRiD were cranked up to the hardest settings from the start with only one or two events seeming to be a serious challenge. Then when I take the game online, I sometimes find myself being left behind by the other online racers, showing their far superiour driving skills. Surely this is a sign that once again games are made far too easy these days... anyone else remember how intense TOCA was?

Posted by mclintox - Wed Sep 09 2009 10:30

The first Dirt was ok but,it was ruined by the b******t of the driver and co driver at the end of stages.As SchizoFrog says,
"The Colin McRae franchise was spot on for rally fans and it has now finally been butchered in to just another arcade racer for the masses of generic gamers"
The older games in this franchise were better from my point of view,not from a visual/graphical point of view,but from a fans point of view.Well done Codemasters,for me you have ruined the game!
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